UX / UI Design — Infrastructure Tech

Project Flow

Designing a unified data management platform that transforms how engineering teams access, share, and build on project knowledge — from scattered silos to a single source of truth.

Role
UX / UI Designer
Sector
Engineering & Infrastructure
Timeline
20 Weeks
Platform
Web Application (Desktop-First)
My Contributions

10+

Core screens designed across 4 primary modules

Responsibilities
Information Architecture · User Flows · Wireframes · UI Design · Design System · Prototyping · Usability Testing · Design Iterations

01 – Project Background

Where data goes to die — and why that mattered

Engineering firms delivering large infrastructure projects hold decades of valuable knowledge, but most of it remains scattered across folders, emails, and individual teams.

As a result, projects often start from scratch. Engineers waste time searching for references, and managers lack a clear portfolio view.


Project Flow was built to solve this — helping teams access past and active projects faster, track project status in real time, and create a more connected way of working.

The Existing Problem


  • No single place to find or compare past projects

  • Knowledge lost when team members leave

  • Every project starts completely from scratch

  • No audit trail for deliverables or decisions

Workflow Issues


  • Multiple disconnected tools not integrated

  • Manual effort to compile deliverables

  • Version control informal or non-existent

  • Historical data required days of chasing people

Business Impact


  • Engineers spend time searching, not designing

  • Inconsistent quality across client deliverables

  • Can’t benchmark new work against past work

  • Lost institutional knowledge compounds over time

02 — My Role & Responsibilities

Where I stepped in

I joined after the foundational research phase. My role: translate existing insights into interfaces.

What I Owned


  • UX workflow creation and user journey mapping

  • Information architecture and site mapping

  • User flow design (task flows, decision points)

  • Low, mid, and high fidelity wireframes

  • UI design and visual design direction

  • Design system and component library

  • Interaction design and micro-interactions

  • Prototype creation in Figma

  • Facilitation of usability testing

  • Design iterations based on feedback

Completed Before My Involvement


These activities were owned and executed by the client’s domain team and stakeholders prior to my engagement:


  • User interviews with engineers and project managers

  • Domain research and expert knowledge synthesis

  • Single Point of Truth (SPOT) framework development

  • Building Block approach conceptualisation

  • Initial data architecture strategy

  • Platform technical requirements gathering

“My role focused on translating existing research insights into user-centred experiences — not generating the research.”


03 – Problem Statement

“Engineering teams cannot efficiently access, compare, or build upon historical and active project data — resulting in repeated effort, inconsistent output quality, and an institutional knowledge gap that grows wider every year.”

Synthesised from domain research — Project Flow

Current Challenge

No unified place to find, compare, or store project data across the organisation.

User Pain Point

Users spend time hunting for information rather than designing and engineering.

Business Impact

Inefficiency compounds at scale — every hour searching is an hour not delivering.


04 — Goals & Success Metrics

What success looks like

Business Goals


  • Centralise all project data in one platform

  • Standardise delivery workflows across teams

  • Enable knowledge reuse and reduce rework

  • Scalable archive of historical projects

  • Support data-driven leadership decisions

User Goals


  • Find comparable past projects in seconds

  • See changes and due items at a glance

  • Compare KPIs across projects easily

  • Access reliable, up-to-date data instantly

  • Monitor project health & deliverable status

Success Metrics / KPIs


  • ↓ Time spent searching for project data

  • ↑ Reuse rate of past project building blocks

  • SUS usability score above 80

  • Task completion rate above 85% in testing

  • ↓ “Data hunting” time per project start

05 — Target Audience

Who this is built for

Primary Users


Secondary Users


Structural / Bridge Engineers


Technical professionals who need quick access to past project data, design standards, and calculation templates to speed up design validation.

Digital / BIM Coordinators


Administrators and quality teams responsible for data accuracy, digital delivery compliance, and maintaining the platform’s building block library.

Design / Project Managers


Management teams who need portfolio visibility, project tracking, and task management across multiple projects.

Platform Administrators


Technical superusers who manage platform access, data integrity, and the central knowledge library while keeping the platform aligned with evolving project needs.


06 — User Personas

Three people, one platform

Derived from the research insights provided, these personas represent the primary user archetypes across the platform. Each brings distinct needs, motivations, and frustrations that shaped design decisions throughout the process.


07 — Research Insights

What the research revealed

Key patterns from stakeholder interviews conducted by the client’s domain team — the foundation for all design decisions.

The Knowledge Retrieval Problem


Getting historical data could take “days rather than seconds.” Finding a comparable project meant navigating multiple systems and hoping the right person still worked there.

The “Starting From Scratch” Pattern


Every stakeholder independently described frustration with beginning new projects as if nothing similar had ever been done — despite decades of institutional experience.

Speed is Non-Negotiable


“Blazingly fast” search. No more than 2 clicks to save. Any friction causes engineers to revert to personal drives and email — making the system invisible.

Managers Need Signals, Not Data


PMs didn’t need granular technical data — they needed live project health, resource status, and delivery flags. Exceptions surfaced automatically, not buried in spreadsheets.

Adoption is a UX Problem


Mandating systems without user buy-in produces compliance theatre. Any solution needs to feel natural — not like an admin burden. UX is what drives real adoption.

Everything Must Connect


Multiple stakeholders independently described the same vision: project inputs, analysis, deliverables and management data all linked to one underlying source of truth (SPOT).


08 — Empathy Mapping

Inside the engineer's mind

Built from synthesised research insights, this empathy map reflects the mindset of the primary user — a structural engineer dealing with daily data friction.


09 — Current Journey Map

The painful path

This map traces the experience of an engineer starting a new project and attempting to leverage past work. Every stage contains friction, delay, and uncertainty.


10 — How Might We Statements

Reframing problems as opportunities

Reduce search time from days to seconds for comparable project data?

Make starting a new project feel like building on solid foundations?

Give managers a live portfolio view with zero manual data collection?

Enable project parameter comparison without manual spreadsheet work?

Show connections between projects, data, and people without overwhelming the UI?

Create a 3D viewer that adds genuine value beyond being visually impressive?

Make saving data so frictionless that engineers actually want to do it?

Ensure institutional knowledge doesn’t leave when team members do?

Design navigation that works for both engineers & managers — despite different mental models?


11 — Brainstorming & Ideation

Generating and prioritizing ideas

After mapping the research into HMW statements, I ran an ideation phase to explore the full solution space before committing to a design direction. The goal was to diverge first — even wild ideas — then converge on what was viable, desirable, and technically feasible.

Crazy 8s Concepts


Eight concepts explored in rapid sketching included: a command-line style search interface, a project graph/network visualisation, a Kanban-style portfolio board, a file-system-like hierarchical browser, a chat-first interface with a project assistant, a map-based archive for geographic search, a comparison table tool, and a dashboard-first single-page approach. The map-based archive, the dashboard overview, and the comparison approach all survived to IA exploration.


Prioritisation Matrix

Feature

Impact

Effort

Projects Dashboard

High

Medium

Archive + Search

High

High

3D Model Viewer

Medium

High

Building Blocks

High

High

Project Comparison

High

Medium


12 — Information Architecture

Structuring the knowledge space

The IA was built around four primary navigation destinations, each serving a distinct job-to-be-done. The hierarchy is shallow by design — users should reach any critical view in two clicks or fewer.


13 — User Flow

Finding precedent data — the critical path

This core user flow traces the journey of an engineer searching for a comparable past project. It was the most frequently cited task in the research and became the primary design test case.

Decision point: If a project is found → view details → choose to clone or extract building blocks. If no results → refine filters or save search. The flow supports both “browsing to discover” and “searching for a specific known project.”


14 — To-Be Journey Map

The experience we designed towards


15 — Low-Fidelity Wireframes

Early concepts and layout thinking

The wireframe phase explored structure, hierarchy, and content priority before any visual decisions. Key questions at this stage: What does the user see first? What can they do in one click? How does the layout scale across the four primary modules?


16 — Visual Design Direction

Precision, clarity, professionalism

The visual language needed to communicate trustworthiness and technical precision — a platform that handles consequential data for engineers making serious structural decisions. The design direction drew on the aesthetic codes of modern engineering software: clean, structured, information-dense without being cluttered.

Clarity First


Every element earns its place. Data is the hero — UI chrome stays minimal. Status, actions, and navigation are immediately obvious without explanation.

Responsive Speed


Visual feedback is immediate. Loading states, hover effects, and transitions signal that the system is responsive — never leaving users wondering if something worked.

Structured Hierarchy


A strict typographic and spatial hierarchy ensures users can scan, not read. Headlines, data labels, body copy, and metadata all have clearly differentiated visual weights.


17 — Style Guide

The design language system


18 — High Fidelity Designs

From concept to screen

The high-fidelity designs brought the IA and visual system together into functional, production-ready screens. Each screen was designed with specific user scenarios in mind.

01

Projects dashboard - unified table view

Risk badges, client, start date, and lead market visible at a glance. Column picker adds financial fields previously only visible in the PI Tool.
Solves: Excel cross-referencing

The Projects Dashboard unified CRM and project information into a single table view, helping teams scan, compare, and manage projects without switching between tools.


Column customization allowed users to control the information visible based on their task. Teams could surface the most relevant data without losing the speed and flexibility of a data-dense workflow.

02

Column customization + typeahead search

Users can surface or hide fields based on their task context. Search works across project names instantly.
Solves: Manual Excel filtering

03

Filter panel — date, revenue, market

Structured filters for the DEB team’s review cycle. Clear All and Apply are separated — important when managing multiple filter states across review cycles.
Solves: Manual project qualification

The filter panel mapped directly to DEB review criteria, helping teams quickly narrow down projects using structured parameters such as risk, market, and dates.


The unified project view brought CRM and PI Tool information into one place, removing the need for manual cross-checking and keeping actions connected to the project context.

04

Project detail — CRM + PI Tool toggle

The most significant consolidation. Both data sources surface in a single view with a toggle. “Request for Review” CTA is contextual — taken in the presence of the data, not in a separate flow.
Solves: PI Tool verification step


19 — Project Execution Approach

How the design process unfolded


20 — Usability Testing

Putting the design in front of real users

8 participants · 3 rounds · Moderated remote · Figma interactive prototype


21 — Design Iterations

Before → After

22 — Final Outcomes

What the design delivered

23 — Key Learnings

What this project taught me

Simplicity must be earned


The interface looks simple. The domain isn’t. Every decision required understanding how engineers think about data — then making that invisible to the UI.

Every design decision needed to trace back to a documented finding. A useful constraint regardless of who owns the research.

IA decisions have outsized consequences


One labelling decision — “Archive” vs “Projects” — caused friction throughout testing. Getting IA right early is worth more than getting visual design right first.

Users told us they understood the navigation — then navigated incorrectly in tasks. Testing with scenarios, not questions, reveals what actually needs solving.

Speed is a design value


Users explicitly said: if it’s slow, they won’t use it. Designing for perceived performance — hover states, immediate feedback — was as important as functional design.

What’s next: Side-by-side project comparison view, mobile-responsive layout for on-site access, and a formal building-block contribution workflow.

24 — Reflection

What I brought to this project

Project Flow combined complex engineering workflows with intuitive usability. For engineers, every interaction needed to be fast, clear, and efficient.

The biggest challenge was understanding engineer mental models and making complex data feel simple. Features like the 3D Viewer, Map Archive, and Project Details required careful prioritization.

Working from existing research reinforced a key principle: every decision should be backed by real user insights.

The design improved through user testing and observed behaviour, proving the value of evidence-based design over opinion.